Virtual Pathology

Animation and Modeling



Project

Virtual Autopsy using game technology for visualization and thinkmap technology for content presentation.

Description

Create a Virtual Autopsy with emphasis on pathological findings.

Treatment

Experience an Autopsy Room in a 3D world. Interact with instruments and features in the environment.
View images and videos of procedures and organs in actual autopsies.
Study a super-sized 3D cardiac artery and discover the pathology from a selection of cases.

Content

Case study material for heart pathologies
Reference photography for textures and models to build in SecondLife

  • autopsy room
  • individual instruments, fixtures, furnishings, etc.
  • pathology cases and photography
  • reference illustration for heart
  • reference drawings for additonal objects to build in SecondLife
    Resources
  • Mediaworks
    • Paul VerWey; Production Mgmt
    • Bob Burnett; Project Mgmnt, Modeling, Animation
    • Sam Woo; Photography
  • Dr. Daniel Marko; Content Expert and Developer daniel.marko@ucdmc.ucdavis.edu
  • Dr. Regina Edwards; Executive Producer, Content Expert rfgandouredwards@ucdavis.edu
  • Dr. Peter Yellowlees; Executive Producer pmyellowlees@ucdavis.edu
  • Elanor Mangin; SecondLife Developer, Content Developer elanor.mangin@ucdmc.ucdavis.edu
  • SecondLife resource of builders

Production Milestones

  • generate list of models to build
  • produce reference pictures
  • build the environment in Maya
  • deliver the environment in web-based player
  • custom build and texture super-size cardiac artery by pathological case
  • research interactive autopsy with thinkmap programmers

Future Version Development

Experience an interactive autopsy.
Experience other super-sized 3D organs for pathologies.
Build searchable "museum of pathology" collection from photography and video archives.